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Shovel knight sprite zip file
Shovel knight sprite zip file













shovel knight sprite zip file shovel knight sprite zip file

Of course, as it usually turns out, it was still a crazy amount of work,īut the result was truly impressive - you import an extension,Īdd a single line of code to your code of interest, start up a helper app together with the game,Īnd that's it - you can now edit the code and see it update in-game the instant you hit "save". I could have the game load up and execute code as it's changed,Īnd that would be so much faster for prototyping new code in large projects. If I could make a complete GML compiler+interpreter work inside of GM, I've had an even wilder idea - as I already handle almost entirety of GML syntax, why stop there? Slightly less than a year after the release of original web-based version of GMLiveĪnd work on modding system for Nuclear Throne Together, Commonly used in JavaScript to make it easierįor optimizers to analyse code, this is also handy in GML to eliminate lookup overhead. "sf" stands for "super-flat" - an approach where field paths are completely flattened,Ĭom. -> com_pkg_Class_func.To far more ambitious projects such as GMLive. To netcode tools (at this time, in most projects) Over time the compiler was expanded to support a large quantity of Haxe and GML specific features,Īnd is widely used in my other works - from my Lines of netcode in plain GML, but lack of compile-time checks would cost you some sanity. To write complex code for GameMaker games - for example, you could write thousands of (utilising classes, interfaces, or many other features of the programming language)Īnd have it compiled to equivalent GML code.įrom the start of it's development in 2015, the primary goal of the compiler was to make it feasible That is, you can write high-level code in Haxe Compiler module that lets you write code for GameMaker projects in Haxe.















Shovel knight sprite zip file